![]() Unlike the first Superhot, Mind Control Delete gives you more than one “life”, largely because you are clearing five to fifteen levels in a single run. It’s one of Superhot: Mind Control Deletes strengths, though it unfortunately enhances the fatigue caused by the heavy repetition and randomization found throughout the game.Įach of these levels are well designed in isolation – from the your typical bar with a pool table in the center, to a wide open disco featuring deadly vinyls to toss – but the selection you’ll overcome per node is shuffled each time you die. That, and it frankly wouldn’t be Superhot is it looked any different. The minimalist art style ensures players are able to focus on the action without being bogged down by too much visual noise. ![]() The series has always been a bit of a cerebral shooter, as you slowly piece together a plan of action to tackle the opposition, with time trickling by until you make your move. This isn’t a complaint: the simple, easy to parse art is part and parcel why Superhot works as well as it does. The visuals are sharper and performance is better in Mind Control Delete than they were in the first Superhot, but the visual language hasn’t changed an iota. Levels are white playing fields filled with black interactable objects that you’ll use to stun and kill an onslaught of red enemies eager to end your life. In Superhot: Mind Control Delete you’ve become one with the system, and the fundamentals remain largely unchanged.
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